At the Architecture Day event a few days ago, Intel released a lot of dry goods, especially the technical and architectural details of the Alder Lake 12-generation Core. The design of the core and the core was finally unveiled. Of course, it is officially called a performance core and an energy efficiency core.
Large and small core designs have long been popular in smart phones, but are they really useful in the PC field, especially in the desktop market? How about the optimization efficiency of Windows? This is what most users care about most.
To this end, Intel also started from various aspects, integrating microcontrollers in hardware, supporting Thread Director thread scheduling technology, cooperating with Microsoft in software, and fully optimizing support for Windows 11.
Ran Berenson, general manager of the Intel Kernel and Client Development Division, told the media that in the laboratory, the best experience of large and small core architecture applications is the parallelism of games and any other loads, such as live streaming while playing games , where the game runs on performance. On the core, the others run on the energy-efficient core, and the game performance remains the same. Especially for games optimized for multiple cores, the effect is most obvious.
Of course, as a new thing, it is impossible to achieve the goal in one step. Intel is ready to fight a protracted battle.
Ran Berenson pointed out that there is still huge room for optimization in games, and they need to really master how to make full use of all cores and threads.
In short, this is a process of adaptation, especially for existing software and games, whether they will be individually optimized for such large and small core updates is still unknown.