Four Mistakes To Avoid When Designing Mobile Apps

Four Mistakes To Avoid When Designing Mobile Apps

It’s usually very exciting to learn how to create mobile apps. If you have learnt how to create the apps, you should be careful and avoid making these mistakes:

Setting high resolution as a default

Although, it’s very good to have high quality work, you should be cautious when using high resolution files. This is because the files usually load for a long time. The files also have heavy data plan usage which tends to be expensive on your part and on the users.

Before you choose the type of resolution that you want for your app, you should analyze the resolution and see if it will be any value to you. If the high resolution is of no value, you should go for a lower resolution.

It’s also recommended that you save your image in vector format or use ultra-high compression such as Retina Revolution technique.

Creating small buttons Designing Mobile Apps

Many people make the mistakes of creating very small buttons such that the users’ index fingers are unable to hit on them.

Before you decide on the size of the button that you want to use, you should remember that the user’s index fingers are usually 1.6 to 2 cm wide; therefore, if you create buttons that are smaller than this the fingers won’t be able to hit the buttons.

To be on the safe side you should ensure that the buttons are big enough and spaced widely enough to be easily tapped by users.

Going overboard with animations Designing Mobile Apps

Although, the little animations that come up when the app opens are really nice, they tend to delay the users from accessing the app. To ensure that the users have a great experience you should avoid using the animations in your app.

If you feel it necessary to use the animations, you should ensure that they are quick, subtle and appealing to capture the attention of the users.

The best way of going about it is using a still image (as the app loads) then the image should transition into an animation. To avoid boring the user you should ensure that the transition is seamless.

Assuming that everyone will use the app the same way you do

Although, the app may look very good, you should test it for usability. Here you should ask a number of your trusted friends to test the app before you release it to the public.

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About the Author: Duncan Barret